We replicate surfaces with photoreal accuracy using PBR, Substance, and baked workflows to ensure realism that stands up to scrutiny.
Need alien armor, magical skin, or stylized stone? We design invented materials from concept sketches or pure imagination.
Organic details with roughness, subsurface scattering, and color variation — ideal for game asset texturing.
Realistic wear, grime, and weathering across natural materials and stylized props.
Smooth baking, edge wear, and material separation for guns, machines, and tools.
Painterly and toon-style textures built to match your creative direction.
Shader-friendly channel packing for high performance.
Fast, scalable workflows for large asset libraries or modular sets.
Exported for Unity, Unreal, and custom engines — with correct color profiles, packed channels, and MIP maps.
We match your shaders, lighting models, and existing materials — ensuring seamless integration and visual harmony.
We texture to your brief, provide WIP previews, and iterate fast based on feedback — ensuring the final result fits your game world perfectly.